Impact & Drop

The mistake this exists to prevent: treating a dropped or suddenly released load as a static one. Even from zero height, a suddenly applied load produces exactly twice the static stress — and a real drop is far worse. Counter-intuitively, a stiffer target makes impact worse, not better, because it has nowhere to put the energy.

Impact velocity
Impact energy
Average stopping force
Deceleration
Dynamic amplification
Peak force on the target
Peak deflection
Rebound
Energy absorbed

The average stopping force assumes the force is constant over the stopping distance; a real peak is typically 1.5–2× higher, so treat it as a lower bound. The dynamic amplification factor assumes a linear elastic target with no damping and no plastic deformation — anything that yields or crushes absorbs energy and reduces the peak substantially, which is exactly what a crush zone is for. Restitution is a property of the pair of materials, not either one alone.

A helper, not a substitute for engineering judgment. Verify against the governing standard and your own hand calculations before anything is built.